Archive for November, 2007
What? OH! The game. The granny shooting game. yeah.
Good thing I don’t have a publisher breathing down my neck, or I’d have been fired by now. Still, I have semi-good reasons for not releasing it yet. The main one is after my RAM died, my decent graphics card kicked the bucket. I’m now stuck with a GeForce FX5200, and I swear I remember it being faster than this… boy was I wrong. I’m actually getting slow down when I play Biddie Crisis with it, which is slightly worrying, but I’m going to chalk it down to the graphics card being an absolute crock of shite.
Fear not, though! I have a plan, and if the plan works out, I’ll have myself a new graphics card (among other things) and Biddie Crisis will be back on track! It’s like 99% complete anyway, I’m just a picky bastard about releasing things that I don’t consider 100% complete.
In other news, I’ve been using Flash to develop a game! I don’t hate it anywhere near as much as I used to, infact I think I’m actually starting to enjoy using it. I’ve been working on a christmas game, and it’s kind of like Pyoro, except its more based on Pyoro 2, but this time you’re a snowman with an infinite supply of carrot noses to fire. It’ll hopefully be up within the next week or so, depending on EXTERNAL FORCES.
That’s all for now. I’m off to squeeze money out of people.1 comment