Curses! Foiled!

Archive for the 'Game Dev' Category

Don’t buy RAM off eBay

…but that should be obvious! (even though it was brand new…)

Turns out it was a dodgy stick of RAM that was causing all of my problems, but a fresh OS install is never a bad thing!

I’ve probably said this three or four times now, but Biddie crisis has music! yay! I actually have more music than I thought I would, so multiple track select ahoy!

Gamemaker is also behaving itself now, too, so everything is back on track. I’m probably going to regret saying this, but I’d say its only a few days away now :D

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The crap goes on!

Today I formatted my PC in the hope that it would fix the recent problems I’ve been having, such as random crashes, Gamemaker games not loading properly and other random crap. Unfortunatly it hasn’t solved any of these problems, so I’m led to believe some of my hardware is on its way out- I just don’t know what. So! It looks like I’m going to have to finish off Biddie Crisis on the computer downstairs and work on any other games I make using Gamemaker 6 (I only seem to have the problem in Gamemaker 7).

For the 4 people that actually know what Biddie Crisis is, sorry for the delays! ;)

Good news is the music is done, so now its just a matter of putting it all together and releasing it, yay!

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Yay, more delays!

Okay, so the good news is I have music being made for Biddie Crisis now, by several people in fact,  so I think there will be a music select screen or a randomiser etc.

The bad news is my computer is being a tit right now, well, and gamemaker 7. Gamemaker decided to corrupt my main game file, but luckily the backup file works okay. There’s still a problem though, Gamemaker seems to randomly stop loading the game when I try and test it. I tried it with some of my other games and the same thing happens, so its not the biddie crisis game file thats the problem. I also don’t think its Gamemakers problem as I’ve reinstalled it about 3 times now. My computer has been randomly rebooting with different bluescreen errors the past couple of months, so I’m sure its all related somehow. Not to worry though, I’m totally going to format my PC tomorrow and do a fresh install of windows. Hopefully this won’t cause too much of a delay to Biddie crisis!

Lets see how long I can keep my computer clutter-free this time, I always promise myself I won’t let it happen, but it never works :D

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Biddie Crisis status

Biddie Crisis is pretty much ready. At the moment I’m in the process of looking for someone to do some music tracks for the game, but it’s been difficult as I wasn’t entirely sure what style I wanted. I originally wanted something rock-ish with guitars and all that badass stuff, but it’s proven a bit difficult finding someone who can make that kind of music, so I think I’m going with drum ‘n bass/breakbeat for now. As soon as I’ve got the music for it I can release the game. :)

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That game with old ladies…

I’m running a bit late with releasing Biddie Crisis as I’ve been away for a few days, it shouldn’t be much longer, though!

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Drip drip

drip2.png

Nearly there..

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Drip

drip.jpg

All will be revealed soon! ;)

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PXTone DLL for Gamemaker

If anyone likes the PXTone format (who doesn’t?!) and also happens to use Gamemaker, I have created a wrapper DLL that allows the PXtone sound engine to be utilized from within Gamemaker.

You can download the ZIP file here.

For the PXtone music editor and tutorials, go here

It includes the DLL, the scripts, a GM6 example and a list of all the functions and what they do.

You can use my wrapper in free or commercial stuff (I don’t know if Pixel has a different license agreement for PXtone.dll), but credits or a link to this site would be nice. :)

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Biddie Crisis Video

This is just the original Biddie Crisis video, but I thought I’d post it here for those who haven’t seen it.

The music is borrowed from Phobia 3 and the background is from Phobia 2. They will be changed in the released version.

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Biddie Crisis progress

I’ve been trying to get as much done on Biddie Crisis as I can. There’s still a bit left to do, but it’s mainly mundane stuff like the menu and highscore screens. I’m hoping to release it within the next two weeks if possible, its been sat around on my harddrive for too long and I really need to get it done! The first release will probably somewhat of a test version. I haven’t had many people test it so far, so the balance of the game is probably still slightly off. I’m hoping any feedback I get when its released will help improve the later versions.

More info to come soon. :)

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